Port of Call

[Order Ability]

Order Commander
Description The commander has a port where they are always welcome and relatively safe.
Requirements none
Effect

The commander's port of call has adequate facilities to house their ship’s crew, resources to restock and reprovision, and skilled persons capable of maintenance or repair to the commander’s vessel.

Furthermore, the port of call will have enough available manpower to replace any lost crewmen, whether they be normal sailors and mariners, or warriors accustomed to sea-battles.

If the ship is a war vessel, there will be an armory available to replenish lost weapons, and if it is a trade ship, then there is enough harbor labor to load and unload goods. Merchant commanders should be able to unload any trade goods, and replenish them with new goods if desired. If the commander is a pirate or corsair, the port of call will be an outlaw harbor, a hidden port on some small freebooter island, or perhaps along the coast of Umbar.

Improvements none

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