Master of Ships

[Order Ability]

Order Commander
Description Because the tasks onboard a ship are complex, and the order of command is drilled into all who ply the waters of Middle Earth, the role of the commander demands an innate sense of respect and obedience to those who recognize it.
Requirements Bearing 10+; Ship ability
Effect

While onboard, in charge of a vessel, or while dealing with other sea-folk or their ilk, the commander may add +2 to any checks for Bearing-based skills which could be influenced by their authority - including Debate, Inspire, Intimidate, and Persuade. It has an additional +2 against any who serve under the commander.

Those affected by this ability include mariners, traders who deal with sea-merchants, and those who dwell on the ocean or waterways.

This ability cannot be used if the commander is out of their element, so to speak, such as far inland, not currently in command of a vessel, has not identified themselves as a commander, or if they are dealing with beings which do not have a naval culture.

Improvements For each additional pick devoted to this ability, you can add another +2 to the bonus for the Bearing-related checks described above.

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