Racial Abilities

 

CALL OF THE SEA (Elves)

This ability applies to Elves after the end of the First Age. Albeit from vision of foresight, hearing the call of the gull or roar of the surf, a new stirring in your soul is awakened – you are compelled to cross back over the sea to Valinor. If this event occurs, you must make a TN 5 Willpower test every month that you remain in Middle-earth.

Failing the test causes you to gain 1 point of Sea-longing and increases the test by +1 TN. When an Elf character has accumulated a number of Sealonging points equal to his total Willpower bonus, the character must seek out a haven and leave Middle-earth within one year or as soon as possible.

If the character cannot leave Middle-earth, he begins to fade away, losing 1 Advancement Pick to spend or 1 Courage Point. If either reach 0, the character gains the Incorporeal creature ability and becomes tied to a specific place or thing, forever losing the ability to directly influence the real world.

 

WERE-BEAR

You are an ancestor or direct descendant of Beorn; you have the ability to change into a fearsome black bear at will.

Effects: You gain the ability to use the spell Mastery of Shapes as an innate ability, but you are limited to taking the form of a black bear.

 

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