|Description||The tools of your trade are so familiar to your hands that you can even use them to defend yourself effectively.|
|Requirements||6+ ranks in a Craft skill|
Choose a type of durable implement that you use in your craft. Your implement can function either as a melee weapon that deals 1d6+1 damage or as a ranged (thrown) weapon that deals 1d6 damage.
You can also purchase ranks in either Armed Combat: Clubs (or Blades, if the tool is dagger-like) or Ranged Combat: Thrown Weapons as an order skill, but you do not automatically gain a skill specialty, and you cannot use these skills to wield weapons other than the tool of your trade, unless you join an order for which Armed Combat or Ranged Combat (as appropriate) is an order skill.