This is a generic ability that can be acquired at any point in the character’s life, regardless of his initial Order or whatever Order(s) the character buys into later on. The effects of this ability are at the discretion of the player himself, with Narrator oversight of course.
When creating a unique ability, remember that it is to reflect the character’s individuality above all else – no one else, or VERY few, in the world would have a similar power.
This ability costs the normal 3 Advancement picks and can be acquired more than once, with different effects.
Yet after the first purchase, the ability’s cost includes a cumulative permanent loss of 1 Courage point along with the Advancement picks (1 Courage for second, 2 Courage for third, etc.).
This ability cannot be acquired during character creation.
This ability can be used as a prerequisite ability for any Order ability requiring other unspecified ability in its prerequisite list.
As this is an ability and not a means for the player to do anything carte blanche, here are some example types of effects pertaining to skills and reactions; abstract effects can be granted, but consult with your Narrator for appropriateness to your character and the ability’s relative power.
|Improvements||When acquiring this ability more than once, the effects must be different than the previous purchase(s), and there is an additional cost of a cumulative permanent loss of 1 Courage (1 Courage for second ability, 2 Courage for third, etc.).|