"Eärnur now rode back, but Glorfindel, looking
into the gathering dark, said:
'Do not pursue him! He will not return to this land. Far off yet is his doom,
and not by the hand of man will he fall.' "
—Appendix A, The Return of the King
This Edge may only be assigned by the Narrator and it terminates after a fated event of the Narrator’s choosing, or the Narrator may deem it to have a lasting benefit. The Edge is alterable in every aspect, defined by the Narrator to conform to their chronicle. It is even possible that the character assigned the Edge may never see its use.
What it conveys to the Narrator is a game mechanic that may be called into play at a necessary time or place (i.e. when Éowyn faces the Witch-king, or when a character may need to perform some other heroic feat).
The Edge’s effect may either give a Test Bonus (+10, +15, +20; again based upon Narrator’s choice) or perhaps it negates a special ability (i.e. Witch-king’s Terror), or however the Narrator wishes to define the benefit.
The Edge does have the standard cost in Advancement Picks and must be spent when the Narrator decides the character is subject to its effects. The player will get no other information regarding the benefits of the Edge; they only will be told upon the fated moment when the effects are activated.